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5月2日 的 Gwakkamole 應用程式分析

Gwakkamole

Gwakkamole

  • New York University
  • Google Play 商店
  • 免費版
  • 遊戲 > 教育
Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013). Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats. How does this support learning? Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000). What is the research evidence? Our research suggests that Gwakkamole is an effective way to train inhibitory control. Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (2019). Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions. Mind, Brain, and Education, 13(1), 41–52. DOI: 10.1111/mbe.12189 Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007). This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY. The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.
Gwakkamole

Gwakkamole 使用排名

基於 Similarweb 的算法,根據過去 28 天的安裝數和活躍用戶數進行計算。

所有類別 在
美國--
遊戲 > 教育 在
美國--

每日活躍使用者

通過查看Gwakkamole 的下載量和每日活躍用戶數,分析 Gwakkamole 用戶的使用模式。

位使用者

通過查看Gwakkamole 的下載量和每日活躍用戶數,分析 Gwakkamole 用戶的使用模式。

解鎖每日活躍使用者
3月4月5月

隨時間變化的 Gwakkamole 排名統計

Similarweb 的使用排名和Google Play 商店Gwakkamole排名

排名

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Gwakkamole按國家/地區排名

Gwakkamole 在其主要類別中排名最高的國家

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用戶興趣和熱門類別

Gwakkamole用戶使用的熱門類別和應用程式

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的頂級競爭對手和替代方案

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5月 2, 2026