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4月30日的Gwakkamole应用程序分析

Gwakkamole

Gwakkamole

  • New York University
  • Google Play 商店
  • 免费
  • 游戏 > 教育类
Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013). Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats. How does this support learning? Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000). What is the research evidence? Our research suggests that Gwakkamole is an effective way to train inhibitory control. Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (2019). Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions. Mind, Brain, and Education, 13(1), 41–52. DOI: 10.1111/mbe.12189 Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007). This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY. The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.
Gwakkamole

Gwakkamole 使用排名

使用率排名基于 Similarweb 的算法,该算法会计算 28 天内的当前安装量和活跃用户数。

所有品类在
美国--
游戏 > 教育类在
美国--

每日活跃用户数量

查看Gwakkamole动态下载量和日常活跃用户,以便分析Gwakkamole用户的使用模式

用户

查看Gwakkamole动态下载量和日常活跃用户,以便分析Gwakkamole用户的使用模式

解锁每日活跃用户数
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动态Gwakkamole排名统计

Gwakkamole的 Similarweb 使用排名和Google Play 商店排名

排名

没有可用的数据

Gwakkamole按国家/地区排名

Gwakkamole在主要类别中排名最高的县

无数据可显示

用户兴趣点和热门类别

Gwakkamole 用户使用的热门类别和应用程序

无数据可显示

顶级竞争对手和替代应用程序

同一商店内很有可能被同一批用户使用的应用程序。

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四月 30, 2026