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Gwakkamole のアプリ分析 9月10日

Gwakkamole

Gwakkamole

  • New York University
  • Google Play ストア
  • 無料
  • ゲーム > 教育
Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013). Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats. How does this support learning? Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000). What is the research evidence? Our research suggests that Gwakkamole is an effective way to train inhibitory control. Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (2019). Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions. Mind, Brain, and Education, 13(1), 41–52. DOI: 10.1111/mbe.12189 Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007). This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY. The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.
Gwakkamole

Gwakkamole使用ランク

使用ランクは、28日間の現在のインストール数とアクティブユーザー数を計算するSimilarwebのアルゴリズムに基づいています。

業界別 ウェブサイトカテゴリーで
米国--
ゲーム > 教育で
米国--

デイリーアクティブユーザー数(DAU)

期間中のGwakkamoleダウンロード数と毎日のアクティブユーザー数を表示して、Gwakkamoleユーザーの使用パターンを分析。

ユーザー

期間中のGwakkamoleダウンロード数と毎日のアクティブユーザー数を表示して、Gwakkamoleユーザーの使用パターンを分析。

デイリーアクティブユーザーをロック解除
7月8月9月

Gwakkamole時間の経過に伴う ランキングの統計

Similarwebの使用ランクとGwakkamole向けGoogle Play ストアランク

使用率ランキング

ランキング

Gwakkamoleの国別ランキング

メインカテゴリ Gwakkamole で最もランクが高い郡

表示できるデータはありません

ユーザーの興味・関心とトップカテゴリー

Gwakkamoleユーザーが使用するトップカテゴリーとアプリ

上位カテゴリー
親和性
カテゴリー内の上位アプリ
30%
Clickr: Tally Counter App
Blink Home Monitor
Google Play services
23%
Pavlok
Forest: Focus for Productivity
13%
Hatch Sleep
Life360: Family Safety & GPS
11%
Telehealth by SimplePractice

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9月 10, 2026