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Gwakkamole análises de aplicativos para 10 de setembro

Gwakkamole

Gwakkamole

  • New York University
  • Google Play Store
  • Gratuitos
  • Jogos > Educacional
Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013). Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats. How does this support learning? Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000). What is the research evidence? Our research suggests that Gwakkamole is an effective way to train inhibitory control. Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (2019). Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions. Mind, Brain, and Education, 13(1), 41–52. DOI: 10.1111/mbe.12189 Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007). This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY. The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.
Gwakkamole

Gwakkamole classificação de uso

A classificação de uso é baseada no algoritmo da Similarweb que calcula as instalações atuais e os usuários ativos ao longo de um período de 28 dias.

Todas as categorias em
Estados Unidos--
Jogos > Educacional em
Estados Unidos--

Usuários ativos diariamente

Analise os padrões de uso dos usuários de Gwakkamole visualizando os downloads de Gwakkamole e os usuários ativos diários ao longo do tempo.

Usuários

Analise os padrões de uso dos usuários de Gwakkamole visualizando os downloads de Gwakkamole e os usuários ativos diários ao longo do tempo.

Unlock daily active users
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Gwakkamole Estatísticas de classificação ao longo do tempo

"Ranking de Uso do Similarweb e Ranking de Google Play Store para Gwakkamole

Ranking de Uso

Classificação

Gwakkamole Classificação por país

Países nos quais Gwakkamole tem a classificação mais alta em suas principais categorias

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Interesses dos Usuários e Principais Categorias

Principais categorias e aplicativos usados pelos usuários do Gwakkamole

Principais Categorias
Afinidade
Principais Aplicativos Dentro da Categoria
30%
Clickr: Tally Counter App
Blink Home Monitor
Google Play services
23%
Pavlok
Forest: Focus for Productivity
13%
Hatch Sleep
Life360: Family Safety & GPS
11%
Telehealth by SimplePractice

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Gwakkamole VS.

setembro 10, 2026