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Auto-Battle Got Me Killed app analytics for September 2

Auto-Battle Got Me Killed

Auto-Battle Got Me Killed

  • Sehyeon Heo
  • Apple App Store
  • Free
  • Games
One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run. One more floor to the boss. But extract now, and every reward you've earned is yours to keep. This is a roguelike built around making that choice again and again. Combat is automatic. Your character handles the fighting. You make two calls: What build to chase, and when to stop. You build from scratch every run. Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently. The better the synergy, the deeper you can go. The deeper you go, the greater the rewards. But the dungeon knows that too. A build that was cruising can still fall apart on a Special Floor or at the boss. Extract before it does and you keep the rewards. Wait too long—and you'll be building again next run. - Synergy builds made from different Gear and Boons every run - Auto exploration and auto combat—the decisions are yours - Floors 1 through 10, with greater rewards and risks the deeper you go - Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts - Challenge the boss or extract now—the final choice of every run - Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go The thrill of creating a powerful build—and knowing when to stop. This dungeon demands both.
Auto-Battle Got Me Killed

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Auto-Battle Got Me Killed

September 2, 2026