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- The Completionist: 1980 – 1989
The Completionist: 1980 – 1989 app analytics for August 21
The Completionist: 1980 – 1989
- Frosty Pop Games Inc.
- Apple App Store
- Paid
- Games
Run a scrappy pop culture magazine through the golden age of print.
Hire writers, editors, and researchers. Commission stories about the movies, music, games, and news that defined the 1980s. Move work across a Kanban board from idea to published think piece. Try not to go broke.
It's 1980. MTV hasn't launched. Keyboards click and coffee brews and nobody's heard the word "Internet." You just have tight deadlines, a small team, and a whole decade of pop culture to write about.
Part strategy game. Part idle. Part workflow sim. Part love letter to the 1980s.
WHY YOU'LL LOVE IT
* Your Choices Matter — Build a team of specialists or balanced generalists. Rush stories to hit deadlines for the bonus, or slow down and chase 5-star quality for the milestone payout. Hire aggressively and spend yourself thin, or run lean and invest in equipment. Prestige early with a handful of legacy points, or grind deeper for a bigger haul. Every run surfaces a new question.
* Old School Aesthetic — Commodore 64 color palette, pixel art sprites, and sounds. It looks like it crawled out of a floppy disk. In a good way.
* Thousands of 1980s Headlines — Empire Strikes Back opening weekend. The NES launch. Live Aid. The Challenger disaster. The stuff that shaped a generation.
* Kanban Workflow — Research, draft, create, edit, publish. Manage stories across the board like a project manager who's really into Depeche Mode.
* Build Your Team — Creators write. Editors catch typos. Researchers break down leads. Project Managers keep the whole operation from falling apart. Hire smart, level up skills, and equip your crew with keyboards, desks, and headphones.
* Prestige System — Hit $300K and complete a Volume. Start your next run with permanent legacy upgrades that pull your strategy in different directions. Revenue Boost or Inflation Shield. Quality Boost or Fast Learners. There's no correct order. There's your order. Each Volume is faster, deeper, and harder to put down.
* Speed Boosts — Coffee, pizza, donuts. The fuel of journalism. Buy consumables for a temporary push. Buy an office dog for permanent motivation.
* Narrative Quests — Story-driven progression through your magazine's rise across the decade. Not just numbers going up — a real arc.
* NO ADS. NO ENERGY GATES. One optional speed boost. That's it.
The first Volume teaches you the mechanics. Volumes 2 through 10 are where you discover what kind of editor you actually are.
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