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Análisis de la app Gwakkamole para 10 de septiembre

Gwakkamole

Gwakkamole

  • New York University
  • Google Play Store
  • Gratis
  • Juegos > Educativo
Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013). Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats. How does this support learning? Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000). What is the research evidence? Our research suggests that Gwakkamole is an effective way to train inhibitory control. Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (2019). Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions. Mind, Brain, and Education, 13(1), 41–52. DOI: 10.1111/mbe.12189 Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007). This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY. The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.
Gwakkamole

Clasificación del uso de Gwakkamole

El rango de uso se basa en el algoritmo de Similarweb que calcula las instalaciones actuales y los usuarios activos durante un periodo de 28 días.

Todas las categorías en
Estados Unidos--
Juegos > Educativo en
Estados Unidos--

Usuarios activos diarios

Analiza los patrones de uso de los usuarios de Gwakkamole viendo las descargas de Gwakkamole y los usuarios activos diarios a lo largo del tiempo.

Usuarios

Analiza los patrones de uso de los usuarios de Gwakkamole viendo las descargas de Gwakkamole y los usuarios activos diarios a lo largo del tiempo.

Unlock daily active users
julagosept

Estadísticas de clasificación de Gwakkamole a lo largo del tiempo

Rango de uso de Similarweb & Rango de Google Play Store para Gwakkamole

Clasificación de uso

Clasificación

Clasificación por país Gwakkamole

Países en los que Gwakkamole tiene la clasificación más alta en sus categorías principales

No hay datos para mostrar

Intereses de los usuarios & Top categorias

Principales categorías y aplicaciones utilizadas por los usuarios de Gwakkamole.

Categorías principales
Afinidad
Principales aplicaciones de la categoría
30%
Clickr: Tally Counter App
Blink Home Monitor
Google Play services
23%
Pavlok
Forest: Focus for Productivity
13%
Hatch Sleep
Life360: Family Safety & GPS
11%
Telehealth by SimplePractice

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Gwakkamole VS.

septiembre 10, 2026