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Vulkan Capabilities Viewer vs. Shaderly - GLSL Shader Editor Utilizzo e statistiche

For developers using Vulkan layered over the Metal graphics API, this tool enumerates all the hardware capabilities and limitations of the device it is run on. A report of the current device is uploaded to a central Vulkan Capabilities database at gpuinfo.org where other developers can use this information to ensure their games and 3D apps are ready for as wide a variety of iOS device generations as possible. This software is free and OpenSouce licensed and can be obtained here: https://github.com/SaschaWillems/VulkanCapsViewer
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Shaderly is real-time OpenGL ES 2.0 shader editor. It runs on SpriteKit SKShader, so all shaders you made with Shaderly can be used later in your SpriteKit projects. Great tool for prototyping effects and for making generative art. I hope this app is useful to you. The app was born as a result of the desire to continue working on my game while sitting in a bomb shelter without my computer. And now I'm creating it for you. Features: • Code highlighting • Live preview (resizable, fullscreen, picture-in-picture) • Save and share shader video or snapshot • Shader Thumbnails • Shader Previews
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Vulkan Capabilities Viewer VS.
Shaderly - GLSL Shader Editor

gennaio 11, 2026