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RubySketch – Fun w/ Processing vs Shaderly - GLSL Shader Editor使用状況と統計

RubySketch is a mobile-friendly environment for graphics programming, equipped with a full scripting-language Ruby interpreter and a built-in text editor that lets you write and run Ruby scripts on the spot. With a graphics API highly compatible with Processing, you can write code as if sketching ideas, and enjoy creating animations, visual expressions, interactive works, or even games—right on your iPhone or iPad. One of its biggest strengths is how easily you can dive in and start building the moment inspiration strikes. Key features: - Embedded Ruby interpreter (CRuby / official MRI implementation) - Processing-compatible graphics API with shader support - Lightweight, easy-to-use text editor - Sprite system with physics support (collision, gravity) - Camera input for image processing - Sound playback support (great for games and effects) - A large set of sample scripts included for immediate use - Comes with a full-featured Klondike Solitaire game! RubySketch also supports a wide range of Processing-compatible functions, making it a versatile tool for learning, creative coding, and playful experimentation: --- abs, acos, alpha, angleMode, applyMatrix, arc, asin, atan, atan2, background, beginContour, beginShape, bezier, bezierDetail, bezierPoint, bezierTangent, bezierVertex, blend, blendMode, blue, brightness, ceil, circle, clear, clip, color, colorMode, constrain, copy, cos, createCanvas, createCapture, createFont, createGraphics, createImage, createShader, createShape, createVector, curve, curveDetail, curvePoint, curveTangent, curveTightness, curveVertex, degrees, deltaTime, displayDensity, displayHeight, displayWidth, dist, doubleClicked, draw, ellipse, ellipseMode, endContour, endShape, exp, fill, filter, floor, focused, frameCount, frameRate, fullScreen, fullscreen, green, height, hue, image, imageMode, key, keyCode, keyIsDown, keyIsPressed, keyPressed, keyReleased, keyTyped, lerp, lerpColor, line, loadFont, loadImage, loadPixels, loadShader, log, loop, mag, map, max, min, motion, motionGravity, mouseButton, mouseClicked, mouseDragged, mouseMoved, mousePressed, mouseReleased, mouseWheel, mouseX, mouseY, noClip, noFill, noLoop, noSmooth, noStroke, noTint, noise, noiseDetail, noiseSeed, norm, pixelDensity, pixelHeight, pixelWidth, pixels, pmouseX, pmouseY, point, pop, popMatrix, popStyle, pow, printMatrix, push, pushMatrix, pushStyle, quad, quadraticVertex, radians, random, randomGaussian, randomSeed, rect, rectMode, red, redraw, renderMode, requestImage, resetMatrix, resetShader, rotate, rotateX, rotateY, rotateZ, round, saturation, save, scale, setTitle, setup, shader, shape, shapeMode, shearX, shearY, sin, size, smooth, sq, sqrt, square, stroke, strokeCap, strokeJoin, strokeWeight, tan, text, textAlign, textAscent, textDescent, textFont, textLeading, textSize, textWidth, texture, textureMode, textureWrap, tint, touchEnded, touchMoved, touchStarted, touches, translate, triangle, updatePixels, vertex, width, windowHeight, windowMove, windowMoved, windowOrientation, windowResizable, windowResize, windowResized, windowWidth, windowX, windowY
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Shaderly is real-time OpenGL ES 2.0 shader editor. It runs on SpriteKit SKShader, so all shaders you made with Shaderly can be used later in your SpriteKit projects. Great tool for prototyping effects and for making generative art. I hope this app is useful to you. The app was born as a result of the desire to continue working on my game while sitting in a bomb shelter without my computer. And now I'm creating it for you. Features: • Code highlighting • Live preview (resizable, fullscreen, picture-in-picture) • Save and share shader video or snapshot • Shader Thumbnails • Shader Previews
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RubySketch – Fun w/ Processing対Shaderly - GLSL Shader Editorランキング比較

と過去28日間の RubySketch – Fun w/ Processing ランキング傾向を比較 Shaderly - GLSL Shader Editor

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RubySketch – Fun w/ Processing 対 Shaderly - GLSL Shader Editor 国の比較によるランキング

と過去28日間の RubySketch – Fun w/ Processing ランキング傾向を比較 Shaderly - GLSL Shader Editor

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RubySketch – Fun w/ Processing VS.
Shaderly - GLSL Shader Editor

1月 18, 2026