Don’t miss outtag icon
Are you tracking AI visibility, or guessing? Get clarity with Similarweb’s AEO ToolkitTry it nowbanner icon

1月14日的2048 (3x3, 4x4, 5x5) AI应用程序分析

2048 (3x3, 4x4, 5x5) AI

2048 (3x3, 4x4, 5x5) AI

  • Jinyang Tang
  • Apple 应用商店
  • 免费
  • 游戏
Classic 2048 puzzle game redefined by AI. Our 2048 is one of its own kind in the market. We leverage multiple algorithms to create an AI for the classic 2048 puzzle game. * Redefined by AI * We created an AI that takes advantage of multiple state-of-the-art algorithms, including Monte Carlo Tree Search (MCTS) [a], Expectimax [b], Iterative Deepening Depth-First Search (IDDFS) [c] and Reinforcement Learning [d]. (a) Monte Carlo Tree Search (MCTS) is a heuristic search algorithm introduced in 2006 for computer Go, and has been used in other games like chess, and of course this 2048 game. Monte Carlo Tree Search Algorithm chooses the best possible move from the current state of game's tree (similar to IDDFS). (b) Expectimax search is a variation of the minimax algorithm, with addition of "chance" nodes in the search tree. This technique is commonly used in games with undeterministic behavior, such as Minesweeper (random mine location), Pacman (random ghost move) and this 2048 game (random tile spawn position and its number value). (c)Iterative Deepening depth-first search (IDDFS) is a search strategy in which a depth-limited version of DFS is run repeatedly with increasing depth limits. IDDFS is optimal like breadth-first search (BFS), but uses much less memory. This 2048 AI implementation assigns various heuristic scores (or penalties) on multiple features (e.g. empty cell count) to compute the optimal next move. (d) Reinforcement learning is the training of ML models to yield an action (or decision) in an environment in order to maximize cumulative reward. This 2048 RL implementation has no hard-coded intelligence (i.e. no heuristic score based on human understanding of the game). There is no knowledge about what makes a good move, and the AI agent "figures it out" on its own as we train the model. References: [a] https://www.aaai.org/Papers/AIIDE/2008/AIIDE08-036.pdf [b] http://www.jveness.info/publications/thesis.pdf [c] https://cse.sc.edu/~MGV/csce580sp15/gradPres/korf_IDAStar_1985.pdf [d] http://rail.eecs.berkeley.edu/deeprlcourse/static/slides/lec-8.pdf
2048 (3x3, 4x4, 5x5) AI

商店排名

商店排名基于 Google 和 Apple 设置的多个参数。

所有品类在
美国--
游戏在
美国--
创建账号以查看平均每月下载量联系我们

动态2048 (3x3, 4x4, 5x5) AI排名统计

2048 (3x3, 4x4, 5x5) AI的 Similarweb 使用排名和Apple 应用商店排名

排名

没有可用的数据

2048 (3x3, 4x4, 5x5) AI按国家/地区排名

2048 (3x3, 4x4, 5x5) AI在主要类别中排名最高的县

无数据可显示

顶级竞争对手和替代应用程序

同一商店内很有可能被同一批用户使用的应用程序。

2048 Bricks

2048 Bricks

Ketchapp

ShotZombie

ShotZombie

OMOSHIRO KAKUMEI CAPSULE PLUS, K.K.

哥布林也想談戀愛

哥布林也想談戀愛

JIA JIOU INC.

爆梗大侦探-找不同闯关梗图谜题

爆梗大侦探-找不同闯关梗图谜题

xiaoyun lu

2048 (3x3, 4x4, 5x5) AI VS.

一月 14, 2026