Now livetag icon
NEW REPORT: Knowing your true competitive position across Web & AppDownload Reportbanner icon

Auto-Battle Got Me Killed App-Analysen für 6. November

Auto-Battle Got Me Killed

Auto-Battle Got Me Killed

  • kgameboys
  • Google Play Store
  • Kostenlos
  • Spiele > Rollenspiele
Classic roguelike stakes meet extraction. Death costs you your gear. But your run does not have to end in death: make the call to extract, survive the escape, and carry your gear and loot into the next adventure. One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run. One more floor to the boss. But extract now, and every reward you've earned is yours to keep. Combat is automatic. Your character handles the fighting. You make two calls: What build to chase, and when to stop. You shape your build with different Gear and Boons every run. Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently. The better the synergy, the deeper you can go. The deeper you go, the greater the rewards. But the dungeon knows that too. A build that was cruising can still fall apart on a Special Floor or at the boss. If you die or abandon the run, you lose unprotected gear—including gear you brought into the dungeon—and the Gold earned during that run. You keep your EXP. Clear the dungeon or extract successfully to bring your gear and loot home. Extraction is not an instant return to safety: you still have to survive the escape. - Gear loss on death, or a successful extraction to keep your loot - Synergy builds made from different Gear and Boons every run - Auto exploration and auto combat—the decisions are yours - Floors 1 through 10, with greater rewards and risks the deeper you go - Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts - Challenge the boss or extract now—the final choice of every run - Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go The thrill of creating a powerful build—and knowing when to stop. This dungeon demands both.
Auto-Battle Got Me Killed

Auto-Battle Got Me Killed-Nutzungsrang

Das Ranking der Nutzung basiert auf dem Algorithmus von Similarweb, der aktuelle Installationen und aktive Benutzer:innen über einen Zeitraum von 28 Tagen berechnet.

Alle Kategorien in
Vereinigte Staaten--
Spiele > Rollenspiele in
Vereinigte Staaten#398

Täglich aktive Benutzer

Analysieren Sie die Nutzungsmuster von Auto-Battle Got Me Killed Benutzern, indem Sie Auto-Battle Got Me Killed Herunterladen und täglich aktive Benutzer im Laufe der Zeit anzeigen.

Benutzer

Analysieren Sie die Nutzungsmuster von Auto-Battle Got Me Killed Benutzern, indem Sie Auto-Battle Got Me Killed Herunterladen und täglich aktive Benutzer im Laufe der Zeit anzeigen.

Schalten Sie täglich aktive Benutzer frei
SepOktNov

Auto-Battle Got Me Killed Ranking-Statistiken im Zeitverlauf

Similarwebs Nutzungsrang und Google Play Store Rang für Auto-Battle Got Me Killed

Verwendungsrang
Rang speichern

Rang

Auto-Battle Got Me Killed Rangliste nach Land

Länder mit Auto-Battle Got Me Killed der höchsten Platzierung in ihren Hauptkategorien


Benutzerinteressen und Top-Kategorien

Top-Kategorien und -Apps, die von Auto-Battle Got Me Killed Benutzern verwendet werden

Top-Kategorien
Affinität
Top-Apps innerhalb der Kategorie
16%
Necromancers Rise Idle RPG
Hacker Cat: Idle Action RPG
INFINIDROP: Idle RPG
Wayfarer: Martial Ascent
13%
Heroll : Dice Roguelike
Sand Balls
Hollowkeep
Yarn Connect: Cozy Puzzle
11%
Box Stack: Tower Puzzle
Pixelfest: Blast Puzzle
Junction Nine
Food Hunt: Pixel Puzzle
8%
Duskward: Survivor Roguelite
Cube Arena 2048: Merge Numbers

Top-Wettbewerber und alternative Apps

Apps mit hoher Wahrscheinlichkeit, von denselben Benutzer:innen aus demselben Store verwendet zu werden.

Shambles: Sons of Apocalypse

Shambles: Sons of Apocalypse

GRAVITY Co., Ltd.

Ei-Oh-Den

Ei-Oh-Den

Kohei Elimi Lab

GunzTower: Pixel Dungeon RPG

GunzTower: Pixel Dungeon RPG

Wemade Play Co.,Ltd.

Auto-Battle Got Me Killed VS.

November 6, 2026