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Vulkan Capabilities Viewer vs Shaderly - GLSL Shader Editor Utilisation & Stats

For developers using Vulkan layered over the Metal graphics API, this tool enumerates all the hardware capabilities and limitations of the device it is run on. A report of the current device is uploaded to a central Vulkan Capabilities database at gpuinfo.org where other developers can use this information to ensure their games and 3D apps are ready for as wide a variety of iOS device generations as possible. This software is free and OpenSouce licensed and can be obtained here: https://github.com/SaschaWillems/VulkanCapsViewer
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Shaderly is real-time OpenGL ES 2.0 shader editor. It runs on SpriteKit SKShader, so all shaders you made with Shaderly can be used later in your SpriteKit projects. Great tool for prototyping effects and for making generative art. I hope this app is useful to you. The app was born as a result of the desire to continue working on my game while sitting in a bomb shelter without my computer. And now I'm creating it for you. Features: • Code highlighting • Live preview (resizable, fullscreen, picture-in-picture) • Save and share shader video or snapshot • Shader Thumbnails • Shader Previews
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Comparaison des classements Vulkan Capabilities Viewer vs. Shaderly - GLSL Shader Editor

Comparez l'évolution du classement de Vulkan Capabilities Viewer au cours des 28 derniers jours à celle de Shaderly - GLSL Shader Editor.

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Comparaison des classements Vulkan Capabilities Viewer et Shaderly - GLSL Shader Editor par pays

Comparez l'évolution du classement de Vulkan Capabilities Viewer au cours des 28 derniers jours à celle de Shaderly - GLSL Shader Editor.

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Vulkan Capabilities Viewer VS.
Shaderly - GLSL Shader Editor

janvier 22, 2026