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Auto-Battle Got Me Killed análises de aplicativos para 6 de novembro

Auto-Battle Got Me Killed

Auto-Battle Got Me Killed

  • kgameboys
  • Google Play Store
  • Gratuitos
  • Jogos > RPG
Classic roguelike stakes meet extraction. Death costs you your gear. But your run does not have to end in death: make the call to extract, survive the escape, and carry your gear and loot into the next adventure. One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run. One more floor to the boss. But extract now, and every reward you've earned is yours to keep. Combat is automatic. Your character handles the fighting. You make two calls: What build to chase, and when to stop. You shape your build with different Gear and Boons every run. Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently. The better the synergy, the deeper you can go. The deeper you go, the greater the rewards. But the dungeon knows that too. A build that was cruising can still fall apart on a Special Floor or at the boss. If you die or abandon the run, you lose unprotected gear—including gear you brought into the dungeon—and the Gold earned during that run. You keep your EXP. Clear the dungeon or extract successfully to bring your gear and loot home. Extraction is not an instant return to safety: you still have to survive the escape. - Gear loss on death, or a successful extraction to keep your loot - Synergy builds made from different Gear and Boons every run - Auto exploration and auto combat—the decisions are yours - Floors 1 through 10, with greater rewards and risks the deeper you go - Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts - Challenge the boss or extract now—the final choice of every run - Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go The thrill of creating a powerful build—and knowing when to stop. This dungeon demands both.
Auto-Battle Got Me Killed

Auto-Battle Got Me Killed classificação de uso

A classificação de uso é baseada no algoritmo da Similarweb que calcula as instalações atuais e os usuários ativos ao longo de um período de 28 dias.

Todas as categorias em
Estados Unidos--
Jogos > RPG em
Estados Unidos#398

Usuários ativos diariamente

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Usuários

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Auto-Battle Got Me Killed Estatísticas de classificação ao longo do tempo

"Ranking de Uso do Similarweb e Ranking de Google Play Store para Auto-Battle Got Me Killed

Ranking de Uso
Ranking da Loja

Classificação

Auto-Battle Got Me Killed Classificação por país

Países nos quais Auto-Battle Got Me Killed tem a classificação mais alta em suas principais categorias


Interesses dos Usuários e Principais Categorias

Principais categorias e aplicativos usados pelos usuários do Auto-Battle Got Me Killed

Principais Categorias
Afinidade
Principais Aplicativos Dentro da Categoria
16%
Necromancers Rise Idle RPG
Hacker Cat: Idle Action RPG
INFINIDROP: Idle RPG
Wayfarer: Martial Ascent
13%
Heroll : Dice Roguelike
Sand Balls
Hollowkeep
Yarn Connect: Cozy Puzzle
11%
Box Stack: Tower Puzzle
Pixelfest: Blast Puzzle
Junction Nine
Food Hunt: Pixel Puzzle
8%
Duskward: Survivor Roguelite
Cube Arena 2048: Merge Numbers

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novembro 6, 2026