取得演示
Now livetag icon
NEW REPORT: Knowing your true competitive position across Web & AppDownload Reportbanner icon

11月1日 的 Auto-Battle Got Me Killed 應用程式分析

Auto-Battle Got Me Killed

Auto-Battle Got Me Killed

  • kgameboys
  • Google Play 商店
  • 免費版
  • 遊戲 > 角色扮演
Classic roguelike stakes meet extraction. Death costs you your gear. But your run does not have to end in death: make the call to extract, survive the escape, and carry your gear and loot into the next adventure. One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run. One more floor to the boss. But extract now, and every reward you've earned is yours to keep. Combat is automatic. Your character handles the fighting. You make two calls: What build to chase, and when to stop. You shape your build with different Gear and Boons every run. Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently. The better the synergy, the deeper you can go. The deeper you go, the greater the rewards. But the dungeon knows that too. A build that was cruising can still fall apart on a Special Floor or at the boss. If you die or abandon the run, you lose unprotected gear—including gear you brought into the dungeon—and the Gold earned during that run. You keep your EXP. Clear the dungeon or extract successfully to bring your gear and loot home. Extraction is not an instant return to safety: you still have to survive the escape. - Gear loss on death, or a successful extraction to keep your loot - Synergy builds made from different Gear and Boons every run - Auto exploration and auto combat—the decisions are yours - Floors 1 through 10, with greater rewards and risks the deeper you go - Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts - Challenge the boss or extract now—the final choice of every run - Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go The thrill of creating a powerful build—and knowing when to stop. This dungeon demands both.
Auto-Battle Got Me Killed

Auto-Battle Got Me Killed 使用排名

基於 Similarweb 的算法,根據過去 28 天的安裝數和活躍用戶數進行計算。

所有類別 在
美國--
遊戲 > 角色扮演 在
美國#316

每日活躍使用者

通過查看Auto-Battle Got Me Killed 的下載量和每日活躍用戶數,分析 Auto-Battle Got Me Killed 用戶的使用模式。

位使用者

通過查看Auto-Battle Got Me Killed 的下載量和每日活躍用戶數,分析 Auto-Battle Got Me Killed 用戶的使用模式。

解鎖每日活躍使用者
9月10月11月

隨時間變化的 Auto-Battle Got Me Killed 排名統計

Similarweb 的使用排名和Google Play 商店Auto-Battle Got Me Killed排名

使用排名
商店排名

排名

Auto-Battle Got Me Killed按國家/地區排名

Auto-Battle Got Me Killed 在其主要類別中排名最高的國家


用戶興趣和熱門類別

Auto-Battle Got Me Killed用戶使用的熱門類別和應用程式

熱門分類
關聯性
該類別中的熱門應用
16%
Necromancers Rise Idle RPG
Hacker Cat: Idle Action RPG
INFINIDROP: Idle RPG
Wayfarer: Martial Ascent
13%
Heroll : Dice Roguelike
Sand Balls
Hollowkeep
Yarn Connect: Cozy Puzzle
11%
Box Stack: Tower Puzzle
Pixelfest: Blast Puzzle
Junction Nine
Food Hunt: Pixel Puzzle
8%
Duskward: Survivor Roguelite
Cube Arena 2048: Merge Numbers

的頂級競爭對手和替代方案

來自同一應用商店,有很高可能被相同使用者使用的應用程式。

Shambles: Sons of Apocalypse

Shambles: Sons of Apocalypse

GRAVITY Co., Ltd.

Ei-Oh-Den

Ei-Oh-Den

Kohei Elimi Lab

GunzTower: Pixel Dungeon RPG

GunzTower: Pixel Dungeon RPG

Wemade Play Co.,Ltd.

Auto-Battle Got Me Killed VS.

11月 1, 2026