Auto-Battle Got Me Killed のアプリ分析 11月10日
Auto-Battle Got Me Killed
- kgameboys
- Google Play ストア
- 無料
- ゲーム > ロール・プレイング
Classic roguelike stakes meet extraction.
Death costs you your gear. But your run does not have to end in death: make the call to extract, survive the escape, and carry your gear and loot into the next adventure.
One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run.
One more floor to the boss. But extract now, and every reward you've earned is yours to keep.
Combat is automatic. Your character handles the fighting.
You make two calls:
What build to chase, and when to stop.
You shape your build with different Gear and Boons every run.
Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently.
The better the synergy, the deeper you can go. The deeper you go, the greater the rewards.
But the dungeon knows that too.
A build that was cruising can still fall apart on a Special Floor or at the boss.
If you die or abandon the run, you lose unprotected gear—including gear you brought into the dungeon—and the Gold earned during that run. You keep your EXP.
Clear the dungeon or extract successfully to bring your gear and loot home. Extraction is not an instant return to safety: you still have to survive the escape.
- Gear loss on death, or a successful extraction to keep your loot
- Synergy builds made from different Gear and Boons every run
- Auto exploration and auto combat—the decisions are yours
- Floors 1 through 10, with greater rewards and risks the deeper you go
- Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts
- Challenge the boss or extract now—the final choice of every run
- Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go
The thrill of creating a powerful build—and knowing when to stop.
This dungeon demands both.
Auto-Battle Got Me Killed使用ランク
使用ランクは、28日間の現在のインストール数とアクティブユーザー数を計算するSimilarwebのアルゴリズムに基づいています。
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米国--
ゲーム > ロール・プレイングで
米国#454
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デイリーアクティブユーザーをロック解除9月10月11月
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11月 10, 2026